Jan 28, 2020 The file Contra 009 v.Final (Patch 2) is a modification for Command & Conquer: Generals - Zero Hour, a (n) strategy game. Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
There are more realistic and imaginative strategy games available, ones far more demanding of a tactical mind and others that offer up an historical challenge whether it be ancient or contemporary. But when it comes to whittling down the hours in the pursuit of pure fun, very few strategy games have been as easygoing or as enjoyable to play as the Command & Conquer series. For all its overt and senseless stereotyping, those that could stomach the all-too-current backdrop of its faux Desert Storm setting found the same enjoyment in C&C: Generals, the most recent offspring in the near decade-old series.
Picking up from where last year's episode left off, Zero Hour dishes out three mini campaigns for each of the three warring sides. Unsurprisingly. EA has again sexed up current affairs with the USA ferrying humanitarian aid and hunting weapons of mass destruction (which in this game are easy to find), the Chinese fighting terrorist armies, while those opting to command the GLA must regroup and harass their two enemies with sneak attacks and biological weapons.
The levels themselves have moved away from the predominantly Middle Eastern desert locales of the first game and include North Africa, the Mediterranean islands and Western Europe, and while the main campaigns are brief they are no less spectacular than you would expect. Spruced up with in-engine cut-scenes, the game is a feast for the senses with explosions that fill the screen, hordes of troops and tanks that pack the maps and the typical C&C soundtrack of industrial dirge that sets the mood perfectly.
Challenge Tanks
To bolster what would otherwise be a thin expansion, EA has introduced a new single-player mode called Challenge; for all intents and purposes a homage to Street Fighter that has you, as your choice of general, taking on eight other generals one at a time as you attempt to become the mother of all battlefield commanders. Each general is an expert in a particular field, with bonuses and special units available depending on their skills. For example, play as Chinese General Kwai - an expert in armoured warfare - and you can build tanks cheaply and earn powerful bonus abilities, his weakness being that he can't recruit artillery units and aircraft are expensive. Go up against US General Alexander - a specialist in base defence, whose inability to build tanks is offset by EMP missiles and cheaper Particle Cannons - and you've got yourself an interesting battle.
Helix Menace
While the new strategies work well, the Al still makes some corking blunders; units often get caught up crossing bridges, while enemy generals always seem to rely on the same routes to attack you time and time again. Saying that, your troops are more coordinated than they appeared last time around so there are improvements.
Of course this wouldn't be much of an expansion pack without some new units and EA has introduced plenty of upgrades and fresh reinforcements for each side. These include GLA combat bikes that tear across the maps at breakneck speed, Chinese Helix helicopters that can transport the massive Overlord tanks across the map and drop napalm bombs and, for the US, the Microwave tank that can reheat a chicken biryani in under five seconds - and reduce enemy buildings to rubble as a happy aside. Add in a couple of new General Abilities and new buildings, like the Chinese Internet Centre, and you have a hefty package that puts most add-ons to shame.
Hi everyone!
Work on Patch 3 is almost on daily basis. From models, maps and audio to AI improvement, game balance and bug fixes.
You already know that our Patch version is more like a new Contra version, rather than patching missed things and errors.
Because of that, please have some more patience. Still, we need to show some work in progress.
Few new models and visual improvements.
- New addition to China Infantry general is 'Propaganda Officer'. Lately, we are focusing on Infantry general's play style. We want to improve infantry hordes and encourage player to use infantry units, rather than relying only on Troop Crawlers. Troop Crawlers are still there, and it is good to have them as support and transport units, but soldiers are what you need if you play Infantry General. Propaganda Officer is available at rank 1 and as his name tells, he grants propaganda effect to your units.
Voices are amazingly done by our Voice Actor Matthew Vanston.
Let's continue with models!
- GLA Chemical general 'Acid Pump' is now a separate structure. So, now you can build both Toxin and Acid Pump for your defenses. This means that they finally have an automatic fire mode.
- China Tank General's early gameplay was sometimes unfair, because of the ECM tank unit. When you are Airforce general, or Cybernetic, or most of your arsenal is rocket-based, and Tank General has 2-3 ECM tanks in horde, it was extremely hard to do some damage and to get rid of them. That's why we removed ECM tank from early game and added 'ECM tower', which can be built almost as easy as Propaganda tower. They have a bigger deflection radius than the ECM tank had last time. You can protect your base from fast attacks or advance with them slowly.
- Most of the units got redesigned parts, which improve their visuals. Showing all of them would be too much for this update, but here is the one that is easily recognized. 'Katyusha' got remodeled back part, as well as turret, which can now pitch up and down. We've done our best to rebalance this unit as well.
- Another thing which we are working on, are small details for structures. Meaning, each general's structures which are shared with other generals, got unique objects as details. Most of those objects can be seen on Command Centers in previous versions. So far, GLA structures are made. Assault has scrap parts, rockets and barrels. Chemical has pipes, headers and chemical barrels. Demolition has explosive barrels and C4 charges. Stealth has surveillance equipment installed.
Generals Zero Hour Reborn
- And another big improvement is lately done by EmperorAlexander.
He is our new member and he works on particle effects. By now, he has done tons of new effects, but here is just a sneak peak into some of them.
**** At the very end, we need to say big thanks to people who supported us through donations. We will publish their nicknames in a new section in the mod credits with the next release. If you want, you can also support us and help with our development. ****